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Traverse is a Massively Multiplayer Online Sandbox Game. It is a persistent, online, player-editable universe, with overall game progression along the lines of MMORPGs.


Player character earns levels, collects items, and grows in strength. Players also create planets for other players and engage in competitive play.



We have redefined the sandbox genre by creating a limitless universe that can be edited and shaped by players


Traverse combines full online game play and full edit-ability of the environment. You can build a planet together with friends simultaneously, and even change game run time.


Modify NPC behavior, set goals (quests to complete, or flags to capture, for instance). Traverse is like a living online play-doh where your creations continue to grow even when you are offline.




I’m a paragraph. Double click

me or click Edit Text. It's easy  to make it your own.

Cormorant Garamond is a classic font with a modern twist. It's easy to read on screens of every shape and size, and perfect for long blocks of text.

Everything you do in Traverse is online, and in real-time. You have the freedom to create, moulid and decorate your planet in the universe, and travel to huge number of other player created planets to explore.

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Where Exploration Meets Innovation

I’m a paragraph. Double click

me or click Edit Text. It's easy  to make it your own.

While we employ a lot of procedurally generated techniques, these are used by players and, therefore, all the content in Traverse is man-made. Visual style is flat-shaded low poly. Most of the game looks as if it was made out of paper.

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Forge Your Own Path in the Sandbox World of Traverse

 With the ability to dig holes, tunnels, cave systems, place mountains, move valleys, pour water to create lakes, ponds, and rivers, and design shorelines, the possibilities are endless. Plus, with the ability to adjust lighting and weather effects to suit your desired style, your designs will be truly unique and breathtaking.

You can place trees and vegetation as desired, design and create houses and buildings, place and arrange them into towns and cities, allocate NPCs, behaviours, tasks, quests.

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